What makes a game canon?

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Published on ● Video Link: https://www.youtube.com/watch?v=G70WIH6ZF2c



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In this video (the third part of this month's podcast, see below), Harvard, Trent and I talk about the game canon. We often assume that a game becomes canon when it sells well (that's not it) or even that it reviews well (not that either). You only need to look at Citizen Kane - neither a financial nor critical success - to realise that this just isn't true. So what *does* make a game canon?

We're doing something a little bit different with the podcasts starting this month - rather than upload a ~2 hour video and make you watch it in all one go, we're breaking things up a bit more so you can more easily watch on YouTube.

Note: We've also removed the music now. Too much of a copyright strike risk on YouTube. If you do want to tune in to the whole podcast in one go, download it to your device of choice here (music included): https://digitallydownloaded.podbean.com/

#Podcast #GameCanon #GameArt







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