On frame rates in games... it just doesn't always matter
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This is something that happens far too often: an excellent game with a lot to say and think about gets released, and, because it drops a few frames here and there, that's all anyone ends up talking about.
Sometimes it does matter! Sometimes the game is a lesser experience for it. But when it's a story-driven turn-based JRPG? No. And the conversation being so fixated on frame rates really does the game a disservice.
So that's what I talk about in this video.
#GameTheory #ChronoCross #Framerates