What Makes a Good Level Up System?

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There might be nothing more iconic to video games than the phrase 'Level Up'. But for something so broadly used, level up systems are a weird construct. Designing a good one is the difference between a rewarding loop of character improvement and a grind, but it's more complicated than you think. Let's talk about progression, motivation, and what goes into making a level up system worth playing.

We talk in-depth about:
Final Fantasy IX
Final Fantasy XV
Lost Odyssey (go find this, do it now)
Spider-Man
God of War
Castle Crashers
Super Paper Mario
Devil May Cry

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action games
role playing game
intrinsic progression
extrinsic progression
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ffxv
spiderman
spiderman ps4
god of war
skill trees
leveling system
cross code
witcher
super paper mario
rogue legacy
point allocation
design doc
rpg elements
lost odyssey



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