What no one tells you about game optimization...

Channel:
Subscribers:
1,100
Published on ● Video Link: https://www.youtube.com/watch?v=FsYffGWZJCI



Duration: 0:00
1,810 views
3


Lots of benchmarking, and lots of data to review and fine-tune the code so you get better performance. By doing this I went from 6.26 ns / block to 0.7 ns / block. What it means? I looked at graphs, did some maths, and had a goal of sub-1 ns / block. There's a lot more testing to be done and determining what is going to be on a thread, what will be multi-threaded, and what will be in a GPU pipeline.

In an off-the-shelf game engine, you don't get this kind of optimization. Off-the-shelf engines are great, but I'm enjoying making my own 3D Voxel Game engine. It's called lustre-ge.

https://www.twitch.tv/cvusmo
https://www.github.com/cvusmo-dev
https://www.github.com/lustre-ge/lustre
https://www.x.com/@cvusmo