What Should AOE4 Be Like? Part 2: Factional Symmetry
Part 2 in my series on what Age of Empires IV should look like if it's going to be a success among the Age community's core fanbase. In this video, we'll take a look at why the game ought to have mostly symmetrical civilizations like the first two AOE games.
NOTE: When I uploaded this video, I was unaware that there was already an AOE podcast called State Of The Empire (hence the name change)
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All music from the Age of Empires III OST
Licensed under Creative Commons
Other Videos By HarvestBuildDestroy
2018-05-27 | Deliberate Practice In Age Of Empires 2 |
2018-05-18 | Understanding Food In Age Of Empires 2 |
2018-02-20 | Understanding Gold In Age Of Empires 2 |
2018-01-10 | AoE2: Castle Age Cavalry Archers |
2017-12-16 | AoE2: Castle Age Long Swordsmen |
2017-11-30 | AoE2: Khmer 2 Stable Knight Rush |
2017-11-23 | AoE2: Understanding Economic Upgrades |
2017-10-20 | The Future Of RTS |
2017-10-16 | AoE2 Math: The Indians' Villager Bonus |
2017-10-13 | What Should AOE4 Be Like? Part 3: Farms, And Why They Can't Be Infinite |
2017-10-03 | What Should AOE4 Be Like? Part 2: Factional Symmetry |
2017-09-22 | What Should AOE4 Be Like? Part 1: Why Stone Matters |
Other Statistics
Age of Empires IV Statistics For HarvestBuildDestroy
HarvestBuildDestroy currently has 168,548 views spread across 10 videos for Age of Empires IV. The game makes up 2 hours of published video on his channel, or 19.09% of the total watchable video for Age of Empires IV on HarvestBuildDestroy's YouTube channel.