What Ubisoft And WB Games NEED TO LEARN From Kingdom Come: Deliverance 2
While live service has been a harsh lesson to these publishers (and many others – see Sony), it's not the be-all, end-all. Many of their issues are also centred around not knowing what kind of experience they want to deliver. Granted, they're at the whims of higher-ups – let's not forget all the twists and turns BioWare underwent before The Veilguard even came close to materializing. At the end of the day, making a single-player game isn't enough, and fans will see through any nonsense presented before them.
It's yet another reason why Kingdom Come: Deliverance 2 has succeeded. Despite its gameplay idiosyncrasies, it's all in the service of an epic role-playing experience where your decisions matter. Not everything is resolved perfectly due to technical issues or because that's how the story-telling plans out, but the experience feels real and significant – it matters, even if you're looking to have dumb fun. Perhaps that's something big-name publishers should focus on more over the bottom line.