What went wrong with Lossless Scaling 3.2: Errors and solutions after the update

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   • Lossless Scaling 3.2: ¡Mejoras Impactantes...  

⚠️ Common Errors in Lossless Scaling 3.2
The Lossless Scaling 3.2 update has introduced significant improvements, but also some user-reported issues. Below are the most common ones and their possible solutions:

🌑 Dark screen when using LSFG
Issue: When enabling LSFG mode, the image becomes very dark.
Solution: Enable the HDR option in the Lossless Scaling settings. In some cases, disabling advanced color support in Windows may also resolve the issue.

🖱️ Unable to Move Mouse to Second Monitor
Issue: Unable to move the mouse to the second monitor when using Lossless Scaling.
Solution: Enable "Multi-Display Mode" in the Lossless Scaling settings. This should allow mouse movement between displays.

❄️ Screen Freezing
Issue: The screen freezes while the game audio continues.
Solution: Try disabling vertical synchronization (V-Sync) in the game settings and the NVIDIA Control Panel. Also, make sure your GPU driver is up to date.

🖥️ Visual Artifacts and Poor Image Quality
Issue: Visual artifacts appear or reduced image quality, especially when scaling from low resolutions.
Solution: Try different scaling algorithms, such as LS1, FSR 1.0, or NIS, to find the one that offers the best quality for your setup.

🖥️ Performance on High Refresh Rate Monitors
Issue: Loss of performance or increased GPU usage when enabling Lossless Scaling on high refresh rate monitors.
Solution: Adjust the Lossless Scaling setting to "Performance Mode" to reduce the load on the GPU.

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