What's the smallest survivable map in Going Medieval?
We're Going Medieval! I modded a tiny map into the game and tried to build every room and production facility on it. Can it be done with only 0.1% the area a normal settlement has to build on? It will take minmaxing compact spaces, great resource management, and a bit of luck to give Klaus everything he deserves.
0:00 - Intro
1:43 - Starting Out
5:34 - Planting the Seeds For Growth
21:12 - Getting Ready For the End Game
26:32 - The Twelve Story Story
30:32 - Putting In The Last Bits
If you want to similarly mod your game, go to where your Going Medieval executable is, then through \Going Medieval_Data\StreamingAssets\MapV2. I reduced the frequency of trees in the valley maps in MapTypes and added an additional size to MapSizes. Thes are the settings I copy pasted in at the end after the 512 x 512 dev map, but you can change them to whatever you want.
,
{
"id": "map_size_tiny",
"width": 26,
"height": 16,
"length": 26,
"blockHeight": 3,
"plantSpawnRateMultiplier": 0.1,
"raidDelayBeforeAttack": 30,
"raidDontEngageCombatDuration": 200,
"shownInRelease": true,
"idlePointsCountPerAnimal": 15
}
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Other Statistics
Going Medieval Statistics For Just Don't Die
There are 8,124 views in 2 videos for Going Medieval. His channel currently has around 2 hours worth of content for Going Medieval, roughly 22.10% of the content that Just Don't Die has uploaded to YouTube.