what's wrong with the first Ratchet & Clank's music?

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Have you ever noticed that Ratchet & Clank's Soundtrack sounds a bit... strange? Especially when you compare it to the soundtracks of it's sequels, there's definitely something weird. Well, I'm going to explain why with some terrible technical explanations of audio, trawling through the files of these games and coming to conclusions that are, almost certainly, wrong.

0:00 - Intro
0:42 - Mono
3:40 - Looking through the files
6:58 - Stereo
8:36 - Where are we now?
10:32 - End

Tools
Wrench: https://github.com/chaoticgd/wrench
HxD: https://mh-nexus.de/en/hxd/
PSound: https://www.romhacking.net/utilities/679/
MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html

References
(1) - https://www.protoolreviews.com/understanding-sound-pressure-level-spl-decibel-scale-db/
(2) - https://twitter.com/lebrickster/status/1236783222194929664
(3) - https://hiddenpalace.org/Ratchet_%26_Clank_(Aug_2,_2002_prototype)
(4) - https://soundcloud.com/bergeaud_composer/sets/game-reel
(5) - https://forum.reasontalk.com/viewtopic.php?t=7500298


*Yes, I should have said 4th gen consoles, not 2nd gen, don't even bother