When Video Games Go Wrong
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When video games go wrong: negative effects of playing video games.
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8 Low Self-Esteem
People like to dress up as their favorite video game characters to attend conventions or to share pictures of their costumes on the Internet. Professional cosplaying has even become a legitimate way to make money. Researchers from Michigan State University and the University of California at Santa Barbara decided to explore the following question: What happens when players get too attached to video game characters?
7 Aggression
Several studies have shown that violent video games can contribute to increased levels of aggression. Some have even blamed video game violence as one of the factors behind several mass-shootings. Researchers from the National Science Foundation attempted to provide a more elaborate context for such claims. They found that players of morally ambiguous gameplay situations were more violent than those in prosocial situations, such as helping another character. Participants were divided into three groups. One played a zombie game where they protect a character another had to hunt zombies for sport and lastly a puzzle game similar to Tetris. They were told they were up against other players, when they were actually playing against a computer.
6 Avatar Effect
Customizing and personalizing an avatar is for many players one of the best parts about video games. Players will customize their characters to look like themselves or to make the experience more personal. According to a joint study by the University of Innsbruck and the University of Sussex, in violent video games, personalizing a character raises a person’s level of aggression. Participants were divided into four groups. One group played a nonviolent video game with a personalized avatar and another played a violent game also with a personalized avatar. The other two groups played the same games but with generic avatars.
5 Epileptic Seizures
The link between video games and epileptic seizures began to cause concerns from the early 1980s. The first documented case of a video game triggering epileptic seizures came in 1981. Shortly afterwards, console manufacturers required game publishers to include epilepsy warnings in the manuals, for games released on their devices. Seizures occur when a lack of neuronal regulation causes nerve activity to sync up.
4 Vision Problems
Many studies reflect the positive effects that video games have on reaction time, spatial awareness or peripheral and even central vision. In fact, studies from 2011 came to the conclusion that occlusion therapy combined with video game therapy had proven very effective in recovering visual acuity for people suffering from amblyopia, also known as lazy eye. However, some experts argue that from an evolutionary standpoint the cornea, pupil and iris aren’t intended for extended exposure to the screens of electric devices. Playing video games for too long can cause eye strain.
3 Problems with Bones and Muscles
Medical journal The Lancet published a case report in 2004 which mentioned the PlayStation thumb in a 9-year-old boy. Rapid game play had caused friction between the thumb and the controller which had led to numbness and a blister. Frequent tendon injuries to the hands and wrists of Nintendo players have been dubbed ‘Nintendonitis’.
2 Obesity
It’s been estimated that children in the US spend approximately 25 per cent of their waking hours playing video games or watching TV. Since long gaming sessions basically replace physical activity a connection has been established between having an increased body mass index and video games. One study showed that boys who spend over 1.5 hours gaming are 75.4% more likely to be overweight than those spending less than 1.5 hours.
1 Gamer’s Thrombosis
Deep Vein Thrombosis or DVT is a dangerous and potentially deadly condition. It usually affects people immobilized for extended periods of time, like on long haul airplane trips. With DVT blood clots develop, typically within the leg. Since playing video games often requires sitting for a long time, the condition has also been associated with gamers. The condition has been referred to as ‘gamer’s thrombosis’ and some incidents have been fatal. Chris Staniforth, a 20-year-old Xbox player from the UK, who would spend over 12 hours online, died of DVT in 2011. A Russian teenager died from DVT after playing DOTA for several days straight. Xiao Han, a 20-year-old gamer, from China almost died of DVT after a 40-hour session.
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