Where in the USA is Carmen Sandiego? Full Gameplay

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Where in the USA is Carmen Sandiego? Full Gameplay
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Where in the U.S.A is Carmen Sandiego? is a point-and-click puzzle adventure game, and is a remastering of the game of the same name in 1986.

Like the 1996 version of Where in the World is Carmen Sandiego?, the image of the locations take up most of the screen, with the game options only taking up the bottom third of the screen. Each location had an elaborately painted backdrop that could be scrolled around a full three hundred and sixty degrees. Each location provided clues in the form of several bystanders and scraps of paper lying on the ground. The scraps of paper exclusively provided clues about the suspect's appearance.

The bystanders, on the other hand, could either be asked where the suspect went, in which case they would provide a geography clue, or what the suspect looks like, in which case they would make a casual comment about one of the suspect's physical attributes, i.e. "His hair reminds me of Dracula’s cape." or "Horizontally speaking, he’s hardly there." Although speech balloons were still used on them, bystanders spoke their dialogue aloud as well. The text of notes and of bystanders' dialogue could be dragged into an "electronic notepad" in the bottom right corner of the screen for reference.
The Warrant and the Arrest

Like in the World counterpart, the player is not given dossiers describing the members of V.I.L.E. and that all the clues given about the suspect are physical traits, enabling the player to identify the crook on sight. This means that the player will have to compile a full warrant rather than one of just enough traits to distinguish which crook is responsible. In the final destination, the crook is seen walking around the location with several innocent bystanders, meaning the user will have to use the warrant to identify which person is the criminal. The crook's name is only given after the arrest, in which a newspaper (USA Someday) appears with a headline declaring the criminal has been captured. If the person arrested does not match the warrant, they will be found innocent and released just as they would if the warrant were inaccurate or not issued. Eight of the thirty-nine crooks captured over the course of the game each provided a single line of verse. These eight verses, once pieced together, created a poem that read as follows:

Dear RoboCrook,
Soon we’ll pull of the perfect theft, A scheme of great design.
The greatest treasure in the states, Will very soon be mine.
When we convene for our exchange, Don’t get caught by surprise,
Be sure you don’t forget that I’m, A mistress of disguise.
I’ve made myself look shorter, And that’s harder than it sounds.
I’ve transformed by slender size, By putting on some pounds.
Around my waist an apron’s tied; My slipper hide no socks.
Beneath my red bandana, Is a wig of golden locks.
Signed, Carmen Sandiego

Upon reaching the final destination of Washington D.C. the Chief will call the player to inform them that the culprit is Carmen Sandiego. However, the poem reveals that she is in disguise and her appearance will not match the warrant. So the player must use the clues to figure out the disguise and arrest Carmen. But after the player exposes her, Carmen tears off her disguise and takes off with RoboCrook on a gigantic driller into the ground. The Good Guides give chase and discover that Carmen has stolen the Declaration of Independence. They continue and find her secret hideout, where she is about to add the document to her collection. The Good Guides quickly knock out RoboCrook and detain Carmen in a capsule, retrieving the document. Afterwards, the player is later inducted at the ACME Detective Hall of Fame on the World Wiz Database and retired. If the player does anything that causes this mission to fail at this point, Carmen will escape and break three of her criminal henchmen out from ACME prison, immediately producing three more cases for the user to solve before getting back on Carmen's trail.







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