Where The Hell is 7 Days To Die 2.0?
TOPIC:📚
► 7 days to die has a problem of seriously deluded roadmaps that the devs can't execute.
Dev Diary: https://community.7daystodie.com/topic/42281-v20-storms-brewing-dev-diary/
Mods: ⚙
Escape From Tarkov:https://7daystodiemods.com/escape-from-tarkov-overhaul/.
Bdub's Vehicles:https://7daystodiemods.com/bdubs-vehicles/.
Navezgane Regional Airport:https://7daystodiemods.com/navezgane-regional-airport/.
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Target Release Dates (“if all goes as planned”):
Experimental Release (Steam): April 15th 2025
Stable Release (all platforms): Early May 2025
Confirmed Features & Content
Biome Progression / Elemental Survival
Threat levels and challenges increase as you progress through each biome
Maximum loot is also capped per biome, to encourage exploration
Smoke, heat, cold, and radiation hazards
Conquer tough biomes in manageable chunks, with damage, remedies, and survival against each type of hazard
Push your limits with craftable consumables that temporarily increase your biome/elemental resistance
Complete challenges to unlock permanent immunity against biome/elemental hazards
New accompanying visual effects, sound effects, and player HUD elements
Several new biome-specific zombie types, such as the desert plague spitter
Can be disabled for ‘classic’ gameplay
Perk Updates & Rebalance
Some perks moved to a new General Perks tab with no attribute requirement, allowing more customized builds
Perk tree filled out completely, with 10 perks per attribute
New and improved perks, such as the new Mastery perk for each attribute
All perks have 5 levels
Sledgehammer Saga
A new book series for the sledgehammer weapon class
New Higher Gamestaged Zombies
New Charged Blue and Infernal Orange zombie archetypes
Expands on the Radiated Green zombies, but with new behaviors
Appear at higher gamestages to intensify the later game experience
Trees and Foliage Update
Most tree shaders optimized for SpeedTree 8, with reduced draw calls for improved performance
New, better looking trees in burnt and wasteland biomes
New, more believable sub-biome foliage system
Thinned out clearings & thicker forested areas
Shorter plants on the perimeter
Maintains performance
Crawl out Zombies
Zombies can spawn in smaller 1 meter spaces and crawl out of them
Zombies are better able to navigate and crawl through tight areas
Improved level design tools for spawning and respawning enemies
Many larger POIs are reworked to take full advantage, maintaining the challenge while improving performance
Navezgane Makeover
Updated to work seamlessly with the new biome progression/elemental survival system
Biome boundaries and trader POI positions updated to improve travel time and flow between towns
Points of Interest (POIs)
Aiming for 50 new POIs, adding expanded depth and variety to the world
Greater variety of wilderness POIs
More remnant POIs added, which help performance
Some more demanding POIs updated to use new crawl out spawns, for improved performance
Audio
Meaningful individual footsteps
Sound effects for new biome zombies
Clothing Cosmetic Options, Twitch Drops and DLC
Define your look with a cosmetic outfit, separate from what armor you wear for protection
New cosmetic DLC options
New Twitch Drop content to unlock
Random Gen Improvements
More wilderness POI spawning
Improved positioning of wilderness POIs
Improved wilderness road placement
New Quest Marker System
New quest marker art, with custom flags per quest type
Multiplayer
Choose to spawn near a friend, so you can team up right away
Button added to return to Main Menu before joining a game
Crossplay on Dedicated Servers
Consoles will officially be able to play on dedicated servers, contingent on passing certification on each platform. Fingers crossed!
Post-1.0 Roadmap
V2.0 Storms Brewing
(you are here)
V3.0 A New Threat
Bandits
UI/main menu overhaul
Event system
New quest type
V4.0 The Road Ahead
Trader overhaul
Story mode
Steam workshop support
New quest type
Other Videos By IzPrebuilt
Other Statistics
7 Days to Die Statistics For IzPrebuilt
IzPrebuilt presently has 14,439,411 views for 7 Days to Die across 673 videos, with the game making up over 15 days of published video on his channel. This is 83.28% of the total watchable video for 7 Days to Die on IzPrebuilt's YouTube channel.