Where To Find Patch 13 Cave B Artefact | Sons Of The Forest
ποΈ Quest for the Patch 13 Cave B Artefact in "Sons of the Forest" | Surviving Mutant Ambushes | Reactive Gaming
Join us on an exhilarating journey as we embark on a quest to uncover the elusive Patch 13 Cave B artifact hidden deep within the world of "Sons of the Forest." Our mission takes us through treacherous terrain and challenging encounters, including relentless attacks from menacing mutants. Witness our determination as we uncover secrets, endure surprises, and defend ourselves against these formidable adversaries. Will we succeed in our quest, or will the mutants claim victory? Watch to find out, and don't forget to like, comment, and subscribe for more thrilling "Sons of the Forest" gameplay!
Features
You can now use tarps to build walls
Added 3 new findable blueprints including a new trap
Added two new ??? Items
Complete re-work of cave D (and added some surprises)
Added extension to cave B
New skinned face mask enemy type βHenryβ
Added new round table buildable
2 new magazine props added
Bunch of new gore and hanging gore props
Added some new note pickups
Twins can now breakthrough and emerge from the ground in both caves and overworld
Improvements
Items in inventory will now wobble for a moment when the inventory is opened
Reworked the item plating structure so that you do not need to use the grab bag to add the Solafite
Updated the notes tab in the blueprint book to be grey
The blueprint book will now show the current category page numbers at the top right of the page as well as on the previous and next buttons
Added Tab Collections to the blueprint book so that any page can be directly accessed
Updated the blueprint and tutorial books with the new tab images
Item plating structure can now be destroyed if it is attacked
Added an FPS limiter to the pause menu to fix GPUs being overworked
Switched a lot of item colliders to primitives to improve performance and reduce risk of falling through terrain
Player is now more easily knocked down when hit by a golf cart
Added left handed item support while using the log sled
Added ranged weapon aiming sensitivity support to the spear, bow and slingshot
Smoothed out transition between default and aimed sensitivity
Added localization for item perishable states
New backings and shadows added to all blueprint images
Some details and tweaks to cave b
Improved bunker entertainment lighting
Improved details in fishing huts and added breakable planks
Improved Solafite texture detail
Moved PJβs to sailboat
Improved look of bloody katana
Improved fade range for portable light
Small wood bridge added over jump area in hell cave
Added missing rocks to hell cave merged collision to stop enemies occasionally falling through floor
Some improvements to cave A detailing
Merged collision meshes for cave and bunker transition groups and ice caves
Dynamic hanging skull lights added to some caves
Added weather occlusion to old fishing huts
Wall torch now has a fixed orientation, fixes edge cases where the slight tilt causes it to be visually not touching the supporting structure and not be linked for destruction
Lights are now positioned inside the light bulb for the freeform lightbulb and the powered cross instead of floating in front of it, so that bringing objects near it looks more realistic
Being inside now prevents snow clumps from spawning at player feet
Added new unfold animation when placing tarp ramps
Feather bursts tinted to match different colored birds
Kelvin can now retrieve nearby spears
Added additional smoothing of head look rotation on characters
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