Which Sonic Game is Worse? - with Game Apologist (Part 3)

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Stuff I (probably) stole from Wikipedia:



Sonic the Hedgehog[a] (commonly referred to as Sonic ’06) is a 2006 platform game developed by Sonic Team and published by Sega. It was produced in commemoration of the Sonic series' 15th anniversary, and intended as a reboot for the seventh generation video game consoles. Players control Sonic, Shadow, and new character Silver, who battle Solaris, an ancient evil pursued by Doctor Eggman. Each playable character has his own campaign and abilities, and must complete levels, explore hub worlds and fight bosses to advance the story. In multiplayer modes, players can work cooperatively to collect Chaos Emeralds or race to the end of a level.



Development began in 2004, led by Sonic co-creator Yuji Naka. Sonic Team sought to create an appealing game in the vein of superhero films like Batman Begins, hoping it would advance the series with a realistic tone and multiple gameplay styles. Problems developed after Naka resigned to form his own company, Prope. The team split to work on the Wii game Sonic and the Secret Rings (2007), resulting in Sonic the Hedgehog being rushed for the holiday season. It was released for Xbox 360 in November 2006 and for PlayStation 3 the following month. Versions for Wii and Windows were canceled. Downloadable content featuring new single-player modes was released in 2007.



Sonic the Hedgehog received praise in prerelease showings, as journalists believed it could return to the series' roots after years of mixed reviews. However, it was a critical failure. Reviewers criticized its loading times, camera system, story, stability, and controls. It has been frequently described as one of the worst games in the series. In 2010, Sega delisted Sonic the Hedgehog from retailers, following its decision to remove all Sonic games with below-average Metacritic scores to increase the value of the brand. Its failure led to a rethinking of the series' direction; future games ignored its tone and most characters.



Sonic Forces[a] is a platform game developed by Sonic Team and published by Sega. Produced in commemoration of the Sonic the Hedgehog franchise's twenty-fifth anniversary, it was released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One in November 2017. The story sees Sonic the Hedgehog joining a resistance force to stop Doctor Eggman. It features three gameplay modes: "Classic", side-scrolling gameplay similar to the original Sega Genesis Sonic games; "Modern", 3D gameplay similar to Sonic Unleashed and Sonic Colors; and a mode featuring the "Avatar", the player's custom character.



The game was primarily developed by staff who had worked on Sonic Colors and Sonic Generations, using an updated version of the Hedgehog Engine, used in Sonic Unleashed and Generations. Development began after the release of Sonic Lost World in 2013. The game was intended to have a darker tone compared to previous entries in the franchise, and the character creation system was inspired by Sonic fan art the developers had come across over the years. It was announced at the 2016 San Diego Comic-Con during the Sonic 25th anniversary event, alongside Sonic Mania, under the working title of Project Sonic 2017.



Sonic Forces received mixed reviews from critics. They praised its presentation, character creation system, and Modern Sonic gameplay, but criticized the level design and noted technical problems. Many critics felt that the game lacked ambition, and called it a disappointment in the wake of the positively received Sonic Mania, released earlier that year.



Sonic 06 V Sonic Forces - Channel Pup V Game Apologist



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