Who's The Better Mr. Game & Watch? | Super Smash Bros Ultimate - Just A Couple of Dudes

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#Smash #Game&Watch #G&W

Mr. Game & Watch[a] is a 2D generic stick figure-styled silhouette character, created by Nintendo and an amalgamation of the Game & Watch handheld consoles. He was created for the Super Smash Bros. series, with an intention of representing the Game & Watch collection, as the consoles had no main mascot, rather characters designed for the minigames. He debuted in Super Smash Bros. Melee, and every other future title, including Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate. Mr. Game & Watch has appeared as a cameo in several other Nintendo games, such as Donkey Kong Country Returns, WarioWare: Touched!, Rhythm Heaven Fever and Super Mario Odyssey.

The Game & Watch consoles were conceptualized by Gunpei Yokoi, and Makoto Kano created their visuals. Each visual was carefully conceived, drawn polished, and tested by a small group of designers, consisting of Yokoi and Kano alongside Masao Yamamoto and Takehiro Izushi. His appearance in Super Smash Bros. is based on the various games released, from which his attacks and animations are drawn from. His appearance and overall existence have received generally positive reception, being called a classic and iconic character. His role in Super Smash Bros. became more negative, being recognized as an unviable choice in professional play at Melee and 3DS & Wii U. On the other hand, while considered relatively viable in Ultimate, he is seen as an annoying character to fight against, which competitive player Maister is criticized for.

Although the specific character did not exist until 2001, he is an amalgamation of the Game & Watch series of handheld consoles released by Nintendo in the 1980s. Video game and electronic toy designer Gunpei Yokoi witnessed a businessman fiddling with an LCD calculator out of boredom while riding a bullet train. Inspired by this, he conceptualized a portable electronic minigame that doubled as a watch for killing time.[1][2] The visuals and LCD design were conducted by Makoto Kano, although he was also present in the original handheld's hardware production. At the time there were only a handful of designers, so work wasn't equally balanced and multiple people worked on numerous different tasks. According to Kano, he designed the system shell and its color, the packaging, and the stick-figure silhouettes.[3]

The games were designed around everyday tasks, which is why the titles had simple concepts such as cooking. The game and its looks were designed on a blackboard by the development team, and Masao Yamamoto drew up the ideas in a notebook. He gave the visuals to Kano for polishing, where he recalled how he would say, "The rest is up to you." After he would redraw the designs, it then became clear whether or not they would continue with the project. They would then create a model of how the game would function using plastic and wheat bulbs about the size of an A4 sheet of paper to test the smoothness of the visuals. Yokoi was very keen on making character movement natural, which the designers dubbed the "Yokoi standard". Yamamoto and Takehiro Izushi worked on the software afterwards.[3]

The first handheld released was Ball in 1980, the spiritual introduction to Mr. Game & Watch.[4] Kano's enjoyment of visual design for the handhelds were increased with the introduction of a new line of Game & Watch devices, the Wide Screen variants. In a 2010 interview on Iwata Asks, Kano stated how he modelled the octopus character for the title Octupus after Hatchan the Octopus, a Japanese Manga character who first appeared in 1931. He tried to design the octopus so it would be recognized as such in other countries.[3] This character would also later be used as an attack option for Mr. Game & Watch in Super Smash Bros. Brawl and onward.

The character himself was introduced into Super Smash Bros. Melee in 2001 as Mr. Game & Watch; due to being a representation of the series as a whole, his attacks and other abilities are direct references to various Game & Watch titles. His character icon also represents the Game & Watch's alarm feature, where it depicts the character holding a bell. The character comes with seven alternate colors to choose from before a match.[5] He has appeared in every VAGINA!




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Super Smash Bros. Ultimate Statistics For Just A Couple of Dudes - JACOD

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