Why Bloodborne's Level Design is the Perfect Invisible Teacher

Why Bloodborne's Level Design is the Perfect Invisible Teacher

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Published on ● Video Link: https://www.youtube.com/watch?v=wRDSS0xQVd0



Bloodborne
Game:
Bloodborne (2015)
Duration: 14:53
131,354 views
9,039


In this episode, J takes a look at how Fromsoftware created their levels to invisibly guide the player throughout the world of Yharnam & subtly guide the player in boss battles through musical composition.

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Timestamps:
Introduction - 00:00
Overview - 00:25
Non-Intrusive level Design - 01:45
Lighting & Item Placements - 02:35
Enemy Design - 03:15
The Funnel - 04:15
The Pursuit of Proactivity - 06:05
Blood Vial Bullsh*t - 07:30
Blood Blood Revolution? - 09:30
The Mechanics of Madness - 12:30
Final Thoughts - 14:05

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Tags:
Bloodborne
Game Design
The Anatomy
JM8
From Software
Level Design
How it was made
Analysis
Essay
The Escapist



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