
Why Bloodborne's Level Design is the Perfect Invisible Teacher
In this episode, J takes a look at how Fromsoftware created their levels to invisibly guide the player throughout the world of Yharnam & subtly guide the player in boss battles through musical composition.
If you want to see more game design content a new Anatomy episode will release every other week, or you can subscribe to JM8s personal channel for similar content: https://www.youtube.com/c/JM8GameDesign/featured
Join YouTube Memberships and support our content for Early Access to new videos, exclusive Discord perks & more for just $2 per month ►► https://www.youtube.com/channel/UCqg5FCR7NrpvlBWMXdt-5Vg/join
Subscribe to Escapist Magazine! ►► http://bit.ly/Sub2Escapist
Want to see the next episode a week early? Check out http://www.escapistmagazine.com for the latest episodes of your favorite shows.
---
Timestamps:
Introduction - 00:00
Overview - 00:25
Non-Intrusive level Design - 01:45
Lighting & Item Placements - 02:35
Enemy Design - 03:15
The Funnel - 04:15
The Pursuit of Proactivity - 06:05
Blood Vial Bullsh*t - 07:30
Blood Blood Revolution? - 09:30
The Mechanics of Madness - 12:30
Final Thoughts - 14:05
---
Zero Punctuation Merch Store ►►https://teespring.com/stores/the-escapist-store
Join us on Twitch ►► https://www.twitch.tv/the_escapist_official
Like us on Facebook ►► http://www.facebook.com/EscapistMag
Follow us on Twitter ►► https://twitter.com/EscapistMag
Other Videos By The Escapist
Other Statistics
Bloodborne Statistics For The Escapist
At this time, The Escapist has 3,192,550 views for Bloodborne spread across 6 videos. His channel currently has around 6 hours worth of content for Bloodborne, making up less than 0.23% of the total overall content on The Escapist's YouTube channel.