Why Dishonored's Level Design is Brilliant
Arkane’s 2012 Immersive Sim, Dishonored, is perhaps one of the most cleverly designed games that I’ve ever played. Whether you’re jumping across Rooftops or slinking in the shadows, Arkane makes sure that you get the information you need to make informed decisions on the fly.
So Today, I want to talk about the visual design of the game and how that helps with the communication of information to the player. And hopefully answer the question; how do Arkane communicate through Visual design? And well, I think I figured it out. And I guess it can be summed up in one word. Composition.
Background Music: https://freemusicarchive.org/music/Hogan_Grip/Hogan_Grip_-_Stance_Gives_You_Balance/3_Stance_Gives_You_Balance
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Conversing Games presently has 12,971 views for Dishonored across 2 videos, with his channel publishing less than an hour of Dishonored content. This makes up 1.13% of the content that Conversing Games has uploaded to YouTube.