Why Do Bosses Have Multiple Forms?
Click this link https://sponsr.is/DesignDoc and use my code DESIGNDOC to get 25% off your first payment for boot.dev. That’s 25% your first month or your first year, depending on the subscription you choose.
Multi-phase bosses are all over JRPGs, but they've made a home in every genre by now. For game designers, breaking up a single boss fight into a bunch of forms can create more flexibility, more payoff, more chance to tell an interesting narrative, and yeah, maybe more things to watch out for. Let's talk about boss phase design in games!
Featuring boss fights in:
Kingdom Hearts 1
Final Fantasy VI
Shovel Knight
Ace Attorney series
Sonic Superstars
Cuphead
Gunstar Heroes
Persona 3
FTL
Star Fox 64
8-Bit Music Theory's 'Dancing Mad' breakdown: https://www.youtube.com/watch?v=RbeXHTDVX8c
🎧 Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast.
📢 Support Design Doc on Patreon: http://www.patreon.com/designdoc
👕 Check out our merch store! https://crowdmade.com/collections/design-doc
Design Doc on Twitter: https://twitter.com/Warbot400
#finalfantasy #cuphead #shovelknight
Other Videos By Design Doc
Other Statistics
Persona 3 Statistics For Design Doc
There are 192,640 views in 1 video for Persona 3. His channel published less than an hour of Persona 3 content, or 1.06% of the total watchable video on Design Doc's YouTube channel.