Why do I play FPS Games?

Channel:
Subscribers:
180,000
Published on ● Video Link: https://www.youtube.com/watch?v=eoNYqFdVxB8



Doom
Game:
Doom (2016)
Duration: 8:29
106,801 views
7,457


Apologies for the wait on this video, was originally meant to just be a quick sort of "chat" about why I play FPS games but it became a lot more personal very fast. Hope you enjoy it, next upload is much sooner.

Doom website: https://soulsphere.org/apocrypha/keyboard/

Twitter: https://twitter.com/Stryxo
Twitch: https://www.twitch.tv/stryxo
Discord: https://discord.gg/mqvnxCBmEZ












First Person Shooters, a genre that will forever hold it’s rightful place as a pillar of the gaming experience. From selling a console to acting as a dam that contains an immense amount of toxicity from spilling over into the general gaming community, FPS games have truly cemented their place as a permanent genre to stay for years to come. Some of the greatest games of all time have been FPS’s, the entire halo franchise, that’s it really.

On a more serious note I’ve never hid the fact that I enjoy a good FPS game, but seeing as I’ve enjoyed this genre so much, at times almost too much, I want to understand just why one genre had such an insane stranglehold over not only my childhood, but pretty much my entire gaming career up until this point. The best way I can think of doing that is to essentially just reverse engineer what I would consider the perfect FPS game based on what I enjoy the most out of all the FPS games i’ve played.

Now through this video I’m not trying to say that FPS games were the only thing I ever played, I definitely wore the genre out a bit for myself but I still enjoy a multitude of non-FPS games. I’ve played through every single pokemon game to pass some time, I’m always down to jump around a solid platformer, simulate and manage an entire city, shatter precious ecosystems by overhunting apex predators, or re-think nearly every single one of my life choices when I hop onto a fighting game. If you told me I had 10,000 hours in Minecraft I’d probably say, “really, only 10000?”. I played through all of Montaro because it’d give me funny little achievements I could throw on my steam profile, and then I did it again when I learned there was a sequel. What i’m trying to say here is that I’ll try pretty much anything, except genshin impact.

When it comes to worldbuilding, I’ve always enjoyed a game that really sells it’s world and lore as something bigger than the game itself. I brought it up alongside Halo 2, so that’s really my example here, and that’s what was always so interesting about Halo 2’s story to me and why I still think it’s the best story in the franchise. The universe expands so much and we learn about so many new interesting characters and details that add so many layers of interest and mystery for me. Back when I played on the xbox 360, whenever I wasn’t wading through the same action set pieces in specific missions of MW3, Black Ops 2, or Halo, I was spending my time reading through Halsey’s journal, or looking up theory videos about whoever this “mendicant bias” guy was, my tastes for FPS games didn’t really evolve until I got on a computer.

See, while console FPS was evolving under titles like Goldeneye and Halo, the PC had already been tearing it up for years beforehand with Wolfenstein, Quake, Doom, Unreal Tournament, Half-Life and by extension Counter-Strike. Console FPS games had this issue where they needed to figure out how to translate a mouse and keyboard, which were two entirely separate accessories, into one. Goldeneye laid a really good foundation, but the N64 controller’s lack of a second analog stick is built upon by the Duke’s dual analog layout, and used perfectly for Halo.

I bring this up because this leads pretty well into my next two pillars for my perfect FPS game, movement, and a feeling of speed. See, considering PC fps’s didn’t have to worry about controller support until much later, the precision of keyboard and mouse allowed developers to make these games FAST. Now, apologies to the oldheads out there who were out getting m-m-m-m-monsterkills every match in unreal or were absolutely tearing it up on instagib, I was not old enough to be apart of that when I made my transition to the PC, I actually started out with CS:GO as my first PC fps.

Those games would be Doom (2016) and Titanfall 2, the sense of speed in these games is just absolutely blistering, Titanfall 2 especially. The moment you actually learn how to bhop in Titanfall 2 it’s over, you go from running through these levels to basically flying through them. Doom’s sense of speed went from kinda quick to FAST when Doom Eternal released, gone is just normally strafing around an enemy and replacing it is dashing circles around a group of demons, and launching off of monkeybars, the grappling hook, I think you get the point.







Tags:
stryxo
stryxo gaming
stryxo part 2
stryxo games
stryxo steam
stryxo nintendo
stryxo sucks
stryxo sonic
stryxo consoles
stryxo rumors
stryxo graphics
fps games
games
doom
doom eternal
ultrakill
ultrakill act 2
mw2
titanfall 2
titanfall 3
halo
halo 2
halo 3
halo infinite
call of duty
unreal tournament
essay
video essay
why do i play fps games



Other Statistics

Doom Statistics For Stryxo

Currently, Stryxo has 106,801 views for Doom across 1 video. Less than an hour worth of Doom videos were uploaded to his channel, or 1.50% of the total watchable video on Stryxo's YouTube channel.