Why dodging feels off in Elden Ring and tips we can learn about input design from it.
While playing through Elden Ring I realized something felt a little off about the dodge... Sometimes it felt sluggish while other times it didn't fire at all! When I figured out why, I thought it would be the perfect opportunity to discuss snappy controls while designing your game's input.
So if you're curious about some Elden Ring and Game Design tips, check out the video!
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I started game design nuggets with the goal of teaching people about game design by analyzing what makes games work so well. This channel is still in its early days so if you like what you see here, please consider leaving a like, subscribing, and sharing the video with your friends!
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Elden Ring Statistics For Game Design Nuggets
At present, Game Design Nuggets has 39,524 views spread across 2 videos for Elden Ring, and less than an hour worth of Elden Ring videos were uploaded to his channel. This is 5.45% of the total watchable video on Game Design Nuggets's YouTube channel.