Why Exploration STINKS in D&D 5e 🦨 #DMroundtable
I struggle with one of the three stated pillars of #DND: exploration. The game's mechanics and published modules don't seem to enable this pillar. Today we're talking about why that is, and how to have more fun exploring. #DND5e
Find my friends on their channels:
Teni @dicelychannel
Fred @HowtoRPG
Wally @WallyDM
⏰Time Stamps:
00:00 Resting and traveling
00:27 Empty rooms and long descriptions
01:13 Seeds of curiosity & hooks
05:19 Playing prudent characters
06:56 Puzzles
07:31 Under-utilized tool proficiencies
10:33 Seed of curiosity + tools
11:29 Tools substituting Passive Perception
12:57 There isn't a strong 5e exploration mechanic
16:41 What 5e is missing for exploration
17:23 WHY is DARKNESS so important?
23:02 Tracking time
24:33 Time investment to earn secrets
28:11 Players meaningfully exploring
30:38 Traps as exploration, not a resource tax
31:38 Traps as skill challenges
31:57 Safe sights
32:19 PLAYERS creating maps
33:06 Tomb layouts & examples
35:20 My epiphany about player mapping
36:44 If not combat or social, make it exploration
37:09 Sponsored by Wally DM???
37:33 Tell us your exploration hacks
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