Why Half-Life Alyx is in VR
See the ADAM SAVAGE'S TESTED interview in full here: https://youtu.be/cRVXhA0-TI4
0:14 - Why VR?
1:56 - Challenges of VR
2:56 - Differences with designing for VR
4:09 - Compromises with interaction
5:07 - Designing VR hands
5:52 - Movement in VR (Teleport VS traversal)
7:45 - Gravity Gloves
9:20 - Conclusion
This video is a summary of that interview, condensed down and with my own thoughts added in. The interview's still worth watching- they elaborate on some of the points I touch on here, and share more anecdotal stories of their VR game-making journey.
Other Videos By 2kliksphilip
2020-03-23 | Half-Life 2 Summarised - Part 1 |
2020-03-22 | Half-Life 1 Summarised - Part 2 |
2020-03-20 | Half-Life 1 Summarised - Part 1 |
2020-03-19 | Interview with Valve (Half-Life series, Source 2, the future) |
2020-03-16 | Next-Gen Half-Life Alyx Spoiler Prevention Plan |
2020-03-16 | Half Life 1 Alpha 0.52 Videos |
2020-03-16 | Half Life 1 Alpha 0.52 Videos [Upscaled/60FPS] |
2020-03-14 | CURSED CARDGAME |
2020-03-11 | Half-Life Alyx - What will the gameplay actually be like? |
2020-03-10 | HALF-LIFE ALYX DOESN'T JUST HAVE TELEPORTING MOVEMENT |
2020-03-08 | Why Half-Life Alyx is in VR |
2020-03-06 | Half-Life: Alyx - Russell's Lab |
2020-03-06 | RUSSELL PWNS ALYX |
2020-03-05 | Climbing The Citadel in Half-Life: Alyx |
2020-03-05 | Exploring Half-Life: Alyx in SteamVR - City 17 |
2020-03-04 | Half-Life: Alyx - Campaign Speculation |
2020-03-03 | Movement in Half-Life Alyx |
2020-03-03 | Going Low in CS:GO - Friends [4K Upscaled] |
2020-03-03 | Upscaling Comparison - Final Styricum Shower |
2020-03-02 | Upscaling 'Me at the zoo' - Comparison |
2020-03-02 | DOOR STUCK! 4K 60 FPS edition |
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Half-Life: Alyx Statistics For 2kliksphilip
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