Why I Don't Like Super Mario 64
This Sucks - Part 5 - Why I Don't Like Super Mario 64
In this Video I ramble about how I don't like Super Mario 64 that much, especially in comparison to over Mario Games
🎬 - Timestamps!
0:00 - Intro
0:37 - Super Mario 64 DS
1:28 - 3D All-Stars
1:47 - Mario 64 is important
2:29 - The Late 90s
3:27 - Unfair Comparisons
5:17 - Conclusion
5:43 - Outro
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🎮 - About the Game!
Super Mario 64[a] is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the Super Mario franchise, invades Princess Peach's castle and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach.
Director Shigeru Miyamoto conceived a 3D Super Mario game during the production of Star Fox (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at the time a relatively unattempted task—and refining sprite movements. The sound effects were recorded by Yoji Inagaki and the score was composed by Koji Kondo.
Super Mario 64 was highly anticipated by video game journalists and audiences, boosted by advertising campaigns and showings at the 1996 E3 trade show. It received critical acclaim, with reviewers praising its ambition, visuals, level design, and gameplay, though some criticized its virtual camera system. It is the best-selling Nintendo 64 game, with nearly twelve million copies sold by 2015.
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