This is my take on why I quit gaming, focusing on addiction and the industry's shift towards time-wasting mechanics. I delve into the skinner box concept, the dopamine spike issue, and the overall unsatisfying experiences many games offer.
I explain why I quit games in the long run, while touching upon how the industry aims to get you addicted and spend as much money as possible. I also provide my subjective assessment on what a good game would be and how to determine what truly would provide you with a positive experience. I give my thoughts on if there are benefits to gaming and the types that may provide those benefits.