Why It's Almost Impossible To Ban Fighting Game Characters

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Published on ● Video Link: https://www.youtube.com/watch?v=TkNl6labtyo



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Overpowered, overtuned, and unbannable. These are the reasons why it's so hard to ban characters in a fighting game.

Twitter: https://twitter.com/StumblebeeTV
Patreon: https://patreon.com/stumblebee

Culture in Digital Fighting Games - Performance and Practice: https://www.amazon.com/Culture-Digital-Fighting-Games-Cyberculture/dp/0415821304
David Serlin on the Topic of Bans: http://www.sirlin.net/ptw-book/what-should-be-banned

Music:
Petshop's Theme - JJBA 2013
Akuma's Theme - UMvC3
China Vox - SF3 Third Strike
Meta Knight's Theme - Super Smash Bros Ultimate
Bayonetta's Theme - Super Smash Bros Ultimate
Hilde's Theme - Soul Calibur 4
Eyedol's Theme - Killer Instinct 2013

SSBB Clip at 9:00 from orig4mi: https://www.youtube.com/channel/UClwmbypPslWqcQOFEuByQhw







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