Why Just Making Great Games Is Not Enough | Anders Lykke

Subscribers:
11,300
Published on ● Video Link: https://www.youtube.com/watch?v=43Wlu9Fmj1Q



Duration: 24:10
371 views
12


Delivered at Casual Connect Tel Aviv 2016 | One of the exciting things about the mobile games market is that it changes so fast. What worked last year may not work this year. We will take you on a journey through the market developments and emerging trends and discuss why just making a killer game is no longer enough. To conclude, we'll look at what the most successful developers are doing differently, and what others can do to make the cut.
To download slides: http://bit.ly/2f5tziy




Other Videos By GameDaily Connect


2016-11-21Combining World, Story and Mechanics in The Splitting | Stav Goldstein
2016-11-21Asian vs. Western Games: Successful Gameplay and Design | Ohad Barzilay
2016-11-21AR Gamers – The Next Generation | Mark Shovman
2016-11-21The 16th Indie Prize Awards at Casual Connect Tel Aviv 2016
2016-11-20Fireside Chat: Delivering Innovation in Mobile Games | Torsten Reil and Doron Nir
2016-11-19The Hits and Misses of Bringing App Publishing In-House | Nick Gawne
2016-11-17Entering the Chinese Market – Can Western Developers Succeed | PANEL
2016-11-17Turning Mobile Star Cheating Tom into a TV Hero | Sagi Schliesser
2016-11-17Mobile UA Tips from the Inside | Paivi Putsepp-Seufert
2016-11-17Player Dynamics: Insights into a Player's Lifecycle | Amit Bivas
2016-11-16Why Just Making Great Games Is Not Enough | Anders Lykke
2016-11-14CPE and the Evolution of Mobile Metrics | Oren Cohen
2016-11-13Is Your Company's Buyer In Asia? | Jim Perkins
2016-11-13How to Unleash UA Potential on Instagram | Shay Gabay
2016-11-1210 Red Flags to Avoid When Seeking Investment | Jason Della Rocca
2016-11-12Doing Business in China: Perspective of an Entreprenuer | Reinaldo Normand
2016-11-11Closing the Gap Between Creative Teams and Their Clients | Yoni Ushin
2016-11-10Win Together in China – The Most Valuable Data for China Gaming Market | Jex Li
2016-11-08Kids, Technology & the Future of Education | Amir Dori
2016-11-08Conquering the Chinese App Market – Challenges and Solutions | Shlomo Freund
2016-11-07Is There a Formula for Success Deconstructing Chart Topping Games | PANEL



Tags:
Casual Connect Tel Aviv 2016
Casual connect
Casual Connect Tel Aviv
Anders Lyyke
Priori Data GmbH
mobile games market
games industry
Apple app store
Google play store
iTunes
Story Warriors: Fairy
Thumbstar Games
MAG Interactive
Wordalot