Combining World, Story and Mechanics in The Splitting | Stav Goldstein

Subscribers:
11,300
Published on ● Video Link: https://www.youtube.com/watch?v=HzVDUA-AJuU



Duration: 19:11
121 views
6


Article about Stav Goldstein: http://bit.ly/2hVnfwU | Delivered at Casual Connect Tel Aviv 2016 | When it comes to storytelling in games, gameplay and mechanics become important parts of the designer's toolbox, and when well combined with the world and the story, can create a more wholesome experience. Fireberry Studio game artist and developer Stav Goldstein will share her thoughts from the process of creating her game The Splitting. She will describe the relationship between the world, the story and the mechanics throughout the development process.
To download slides: http://bit.ly/2fWgQ02




Other Videos By GameDaily Connect


2016-11-27The Hidden Truth Inside Your Data | Charles Manning
2016-11-27Fireside Chat: Before and After Acquisition
2016-11-27Data at Heart of Business: Maximize the Value of Every User | Sivan Enden
2016-11-26How to Build Successful Social Slots for the Asian Market | Guy Hasson
2016-11-24Goodbye Flash, Hello OpenFL: Next Generation Cross-Platform Game Development | Craig Robinson
2016-11-23Scaling your Game from Concept to Soft Launch | Adir Ron
2016-11-23Early Adopters - Why Stick Your Neck Out? | PANEL
2016-11-23State of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir
2016-11-22Follow me to Casual Connect!
2016-11-21Steam Early Access Done Right | Tomer Barkan
2016-11-21Combining World, Story and Mechanics in The Splitting | Stav Goldstein
2016-11-21Asian vs. Western Games: Successful Gameplay and Design | Ohad Barzilay
2016-11-21AR Gamers – The Next Generation | Mark Shovman
2016-11-21The 16th Indie Prize Awards at Casual Connect Tel Aviv 2016
2016-11-20Fireside Chat: Delivering Innovation in Mobile Games | Torsten Reil and Doron Nir
2016-11-19The Hits and Misses of Bringing App Publishing In-House | Nick Gawne
2016-11-17Entering the Chinese Market – Can Western Developers Succeed | PANEL
2016-11-17Turning Mobile Star Cheating Tom into a TV Hero | Sagi Schliesser
2016-11-17Mobile UA Tips from the Inside | Paivi Putsepp-Seufert
2016-11-17Player Dynamics: Insights into a Player's Lifecycle | Amit Bivas
2016-11-16Why Just Making Great Games Is Not Enough | Anders Lykke



Tags:
Casual Connect Tel Aviv 2016
Casual Connect Tel Aviv
Casual Connect
Stav Goldstein
Fireberry Studio
adventure games
game narrative
development
puzzle game
casual games
game development
The Splitting