๐ซ๏ธ Why #Konami Had To Use Fog in #SilentHill on #Playstation ๐ฎ #shorts
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The iconic fog in #SilentHill was born out of necessity. The #PS1's limitations meant #Konami had to get creative, using fog to mask rendering distances while inadvertently crafting the game's eerie atmosphere. Necessity really is the mother of invention.
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