Why Live Service Games Keep Failing…
Live Service games are pretty much everywhere in modern gaming right now. But for every one that succeeds there are 4 or 5 that fail or are struggling to hold on. Why do they keep failing? What are some of the key issues that are missed by developers?
Today I want to dive into the many reasons why Live service games keep failing.
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"Sappheiros - Escape" is under a Creative Commons (BY 3.0) license:
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