Why Melee Matters in Star Citizen | ISC WIP Reveal for SC 3.8 in Q4 2019

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Published on ● Video Link: https://www.youtube.com/watch?v=U_AlL1cMbC8



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Let's theorycraft over a montage of melee! Hand to hand combat and melee fighting, WIP teasers from Inside Star Citizen.

How could these new game mechanics planned for SC 3.8 impact gameplay in the Persistent Universe? Let's discuss what we'll see in the SC Q4 patch and beyond!

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Gameplay captured at high graphics setting, at 2560x1080 on an LG Ultrawide 21:9 monitor

GPU: MSI GeForce GTX 1070 Ti DirectX 12 8GB 256-Bit GDDR5 PCI Express 3.0 x16 HDCP Ready SLI Support ATX Video Card

CPU: Intel Core i7-8700K Coffee Lake 6-Core 3.7 GHz (running 4.4 GHz Over-Clocked) LGA 1151 (300 Series) 95W Desktop Processor Intel UHD Graphics 630

CPU COOLER: Arctic Freezer 7 Pro Rev. 2, CPU Cooler - Intel & AMD, Multi-Directional Mount, 92mm PWM Fan

THERMAL PASTE: Arctic Cooling MX-2 8g Thermal Compound for All Coolers

MOBO: MSI Z370 SLI PLUS LGA 1151 (300 Series) Intel Z370 HDMI SATA 6Gb/s USB 3.1 ATX Intel Motherboard

RAM: G.SKILL Ripjaws V Series 16GB (2 x 8GB) 288-Pin DDR4 SDRAM DDR4 3600 (PC4 28800) Desktop Memory

GAME DRIVE: SAMSUNG 970 PRO M.2 2280 512GB PCIe Gen3. X4, NVMe 1.3 64L V-NAND 2-bit MLC Internal Solid State Drive
(with PCI-e 3.0 adapter running at x4 in a CPU lane)

Gameplay and desktop footage captured using GeForce Experience
and XSplit Gamecaster

Video created with Wondershare Filmora

Microphone used to record is a Blue Yeti

Audio cleaned using Audacity for free




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