Why Objective Game Design Doesn't Work | #gamewisdom #gamedev Critical Thought #indiedevelopment
The idea of creating a formula around game design is the subject for today's post and why even though you need to understand numbers to build a game, there is no objective way to design amazing games without getting the "feel" of a game.
games shown: Celeste, Inscryption, Selaco, 24 Killers, Blues Brothers, Lunacid,
The game developer piece: https://www.gamedeveloper.com/design/the-rational-design-handbook-an-intro-to-rld
0:00 Intro
00:32 Rationally Designing
2:50 Rough Edge Gameplay
3:41 "Just Okay"
6:39 Aiming for Average
12:15 Going Higher
17:48 Growing Your Studio
21:22 Wrapping Up
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