Why Ranking Systems are Essential for Multiplayer - ThuggedOT
This commentary discusses why "Ranking Systems" are essential for all multiplayer based video games. I open the conversation by detailing the importance of them and then move on to talking about a number of titles that have failed in regards to maintaining longevity through competitive matchmaking.
The background footage throughout the video is from a game called "Gigantic," a third-person MOBA currently on the Xbox Preview program. I wanted to showcase it due to the fact that its developers have a unique opportunity to change or add aspects of the game before it officially launches. By observing the failure of many multiplayer based games of the past and acknowledging the success of a few in the present, one might begin to notice a pattern centered around Ranking Systems. Many of the titles without one (Titanfall, Halo 4) witnessed their playerbase completely tank post-launch. Games that incorporated one relatively quickly (Rainbow Six Siege, Overwatch) saw in increase in daily active users over time. Gamers enjoy seeing their progression of skill. It allows them to set goals, which can be very rewarding. The longer you play a game, the more likely you are to achieve them.
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