Why Tears of the Kingdom's Empty Space is So Important
In this Legend of Zelda: Tears of the Kingdom analysis, let's talk about how the game's use of space differs from Breath of the Wild, and why that matters.
Tried to keep this totally spoiler-free, but this game is all about gameplay stories and discovery, so viewer discretion is advised.
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That new Legend of Zelda: Tears of the Kingdom, sure is special. That said, with the scope of its new powers requiring players to fundamentally examine the world around them differently, the relatively empty space that came to so define its 2017 predecessor Breath of the Wild, ends up taking on a whole new purpose. If BotW's space felt like a response to the open world genre as a whole, then TotK's space feels like a means of allowing the player to adapt to Aonuma and team's new vision for the series—empowering all players to craft their own adventures through gameplay and mechanics. Let's talk about it in this analysis/review of The Legend of Zelda: Tears of the Kingdom!
My previous video on Zelda, Why Breath of the Wild's Empty Space is So Important - https://www.youtube.com/watch?v=SHnsqXWqaHI
0:00 - The daunting new rules of Tears of the Kingdom
2:43 - Teaching those rules takes time
5:17 - Tears of the Kingdom gives you the space to learn
6:53 - How Tears of the Kingdom inspires players to tell their own stories
9:12 - Outro
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Text intro animation by Isaac Holland - https://twitter.com/drazgames
#tearsofthekingdom #breathofthewild #zelda
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