Why these enemies are deliberately HARD to shoot?

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Published on ● Video Link: https://www.youtube.com/watch?v=xXLuG2onbos



Resident Evil 7: Biohazard
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Duration: 6:16
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Sometime you need to skirt design rules. Enemy design is a key part of game design. Tracking is one part of enemy design. When Playing Resident Evil VII, I was reminded of tracking. So What is Tracking in Enemy design. How does tracking help the player have a better game play experience and what goes into making a good enemy.







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Resident Evil 7 Statistics For Game Design with Michael

Currently, Game Design with Michael has 1,885 views for Resident Evil 7 across 1 video. Less than an hour worth of Resident Evil 7 videos were uploaded to his channel, making up less than 0.43% of the total overall content on Game Design with Michael's YouTube channel.