Why ULTRAKILL Guttertank must get a NERF or else it's going to cause 1894 in Violence Layer
Guttertank recently got a nerf which I strongly consider unjustified. It went from being a presence which, although wasn't very dangerous, was something to keep in the back of your head as you chip away at it to being a complete joke now being easily instakillable even if you have snail like reflexes. Previously, I made a video on Ultrakill Layer 7 Violence where I gave my "review" (you could say) of the layer and, thankfully, I still have leftover footage to put in this video to illustrate my point. All Layer 7 footage is pre-patch and all sandbox footage is post nerf. I also respond to many of the common arguments I saw in favor of nerfing the Guttertank in Violence and some of these would make Under the Mayo blush. At this rate, if he were to return and say "HA! See, I was right about Ultrakill fans not wanting a challenge" it wouldn't really be wrong. And you know the situation is bad when you give Under the Mayo a good point. Guttertank is an Act 3 enemy which had tech and counterplay and as such, didn't need a nerf, however, now that it's implemented, I do not think the Slipped style bonus and mechanic should be taken away, however, the parry window should definitely be drastically reduced. It just needed time to settle like the Marauder from Doom Eternal. Well, stop reading and watch the video if you want to understand what I mean by that. Brother Nier 2.0 also appears in this video and my BMG impression is BETER.
All voiceovers done by @DoctorDragian (now I wonder how many absolute geniuses will take this very obvious april fools video seriously lol)
Music:
Grinding Teeth by Peter Lawrence
Discord:
https://discord.com/invite/SfSpakc6mk
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