Why Video Game Prices Don't Make Sense Anymore
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Sources: https://docs.google.com/document/d/1BUNs6w2bEzRIeYQPNvzBDrzk1f0cI-Kowp904F2bIu4/edit?usp=sharing
Video game prices are rising… but the value we’re getting is shrinking.
$70 even $80 titles are becoming the new normal. But are they actually worth it?
In this video, we explore the confusing history of video game pricing — from cartridge chaos in the ‘80s to the rise of live service games, subscription models(and their ever increase price increases) remakes, and the indie revolution.
We break down why AAA publishers like EA, Ubisoft, Activision, Sony, Microsoft with games like Outer Worlds 2, Black Ops 7, Fable, Gears Of War and Mario Kart World from Nintendo are charging more than ever.
Meanwhile, smaller indie and AA studios are thriving, offering $40–$50 games that rival or even surpass AAA production.
Games like: Baldur’s Gate 3, Expedition 33, Palworld, Helldivers 2, Valheim, Enshrouded, Split Fiction. Arc Raiders.
…are proving that the future of gaming may lie far from the bloated budgets of traditional AAA.
So… what happened?
Why are we paying more — and getting less?
And is this the end of AAA dominance as we know it?
#documentary
#expedition33
#videogames
On this channel, I produce documentaries for games, game industry and general tech and online issues. Such as live-service, micro-transanctions, news and general anti-consumer practises.