WIN & LOSE | Halo 2 Remastered Walkthrough / Gameplay [BLIND] ( Xbox One/ Xbox 360) - Part 1
Halo 2 Anniversary Remastered Remake Walkthrough Gameplay Playthrough Let's Play with face cam reactions and live commentary
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This Walkthrough will include all story missions and a gameplay review
Any Outro music i use is by Moleman: https://www.youtube.com/channel/UCf_GuGfhohntR7F02EMgUgQ
Saber Interactive, which co-developed Combat Evolved Anniversary, assisted in the remake of Halo 2's campaign. It received a complete visual overhaul. The game's soundtrack and sound effects, such as weapon audio, were updated as well.The refined Halo 2 cutscenes, as well as two new cutscenes created to complement the Halo 5: Guardians story line, were produced by Blur Studio. They feature the same structure and timing of the originals, and motion capture was utilized for the animation.
"Terminals", a feature first introduced in Halo 3, were added to the Halo 2 Anniversary campaign. Their purpose was to create a "connective tissue" for stories within the Halo universe that explores the relationship between the different races within the Covenant and extensively covers the events portrayed in Halo 2.Terminals also gave 343 Industries the opportunity to introduce Spartan Locke, a main character in Halo 5: Guardians.Visual effect studio The Sequence Group collaborated with 343 Industries to provide the animation; the group had previously performed similar work in Combat Evolved Anniversary and Halo 4. Several voice actors reprised their roles including Keith David as the Arbiter, John DiMaggio as the Heretic Leader, and Tim Dadabo as 343 Guilty Spark. Mike Colter provided the voice-over for Spartan Locke.
Once the Halo 2 Anniversary project was green-lit, executive producer Dan Ayoub at 343 Industries reached out to Max Hoberman of Certain Affinity for assistance on the multiplayer component. Hoberman originally designed Halo 2's multiplayer and founded Certain Affinity after leaving Bungie in 2006.Certain Affinity was asked to remake several of the multiplayer maps from Halo 2. The team found it difficult to decide how many of the original 24 maps to redesign and eventually settled on six – two small, two medium, and two large – to provide some variation.[14]
Along with the visual upgrade, Halo 2's original score was re-recorded with the San Francisco Symphony at Skywalker Sound studio. Guitarist Steve Vai returned to the franchise to play on additional tracks with Periphery guitarist Misha Mansoor. The Halo 2 Anniversary soundtrack was released on November 11, 2014.
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