Windjammers Arcade
Players choose from one of six playable characters, each with their own unique speed/power ratings and special throws. Players maneuver around their respective sides of the court in any of the eight cardinal directions (allowing for almost fluid movement in any direction).
They must act as the defense and offense of their side, blocking the disc from entering the goal zone, and throwing the disc back to the opponent's side in an attempt to score.
Players throw the disc back and forth (with the speed of the disc generally increasing with each throw) until one of them scores a point, which causes the disc to be reset by the referee, who throws it to the player who was scored on so that they can serve.
There are yellow goal zones, worth three points when hit by the disc, and red goal zones, worth five points. In addition, failing to catch the disc while it is in the air (described below) is considered a "Miss" and gives two points to the opponent. Each of the six court types varies in the size and positioning of the goal zones.
While the opponent holds the disc, the player acts defensively by trying to grab the disc and therefore stopping it from entering their goal zone. In order to stop the disc, the player simply needs to make contact with it, by either walking into it or diving for it with a button press (which is done at almost all times due to the high speeds of the disc).
Sometimes, the disc may be launched into the air, due to the opponent, the net, barriers, or sometimes bouncing off the player's back, in which a target will appear on the court showing the landing spot of the disc, which can be caught by standing on said target.
While the player holds the disc, they act offensively by trying to throw it into the goal zone of the opponent. The player cannot move while holding the disc, and cannot hold it for more than a few seconds. The player points with the joystick in the desired direction to throw the disc and presses the primary button.
The player can throw it either directly at the opponent's goal zone or attempt to bounce the disc off the walls, or barriers (if in a court that contains them).
When playing against computer opponents, the player plays one match against each character (with the next character's difficulty increasing each time) until all are defeated, thus winning the game. When playing 2-player versus, one match is played between the two players. A match consists of 3 sets that last 30 seconds by default and up to 99 seconds on the arcade version (with the timer not stopping when a point is scored, unlike most sports).
A set ends when either a player reaches 12 points (in which case that player wins the set) or 30 seconds have elapsed (after which the player with the most point wins the set). If the set ends in a tie, a set win is given to both players. A match is won by winning two sets, but if players tie in both of the first two sets (giving each of them two wins), the game enters a sudden death round in which the first player to score in any way wins the match.
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