Wing Commander Prophecy (1997) Special Operations on PCEM
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♦ Title: Wing Commander Prophecy
♦ Publisher: Electronic Arts
♦ Published: 1997
♦ Developer: Origin
♦ Format: Windows 95
♦ Genre: Space Simulator
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This game was the last of the Wing Commander series, and it was one of the first games to use a 3d accelerator. It ran very well with a Voodoo 3dfx graphics card with Glide support. After all, 3dfx became the standard when it came to 3d accelerated games in the mid to late 1990s. Because the game used polygonal graphics with a 3d accelerator card, the graphics were much nicer than Wing Commander III and Wing Commander IV, and the game ran more smoothly.
Although, I never bought the game, I did play the demo of this game. I never got a chance to buy it back in 1997, because I was too busy with college. I also didn't have a lot of disposable income when I was a student. In 1998, I wanted to get it, but it wasn't in the store shelves anymore. I could never find a copy of this game. I am playing this game after 20 years, because I wanted to play and finish the last Wing Commander game. I played all the Wing Commander games from Wing Commander I to Wing Commander IV, and I was a real Wing Commander fan. As a matter of fact, I loved the company that made this game, I liked all of their games from the Ultima series to Savage Nation. They made great role playing adventure games, and unexpectedly they made a space simulator in 1990 called Wing Commander. I played all of Origin Systems space simulators from Wing Commander to Privateer. I also played their flight simulator game called Strike Commander as well. Back in the 1990s, there were a lot of games that fused cinematography with game play whether that was in a RPG format, adventure game, interactive movie, or simulator like this.
What makes this different from a space simulator, like Star Wars Tie Fighter or X-Wing is that, you are an integral part of the story. That is what makes it really engaging, and you want to find out what the story is after the next mission. Unlike flight simulators of the time, there was no story line, it was purely mission based.
The 1990s was a time when you saw a lot of technological innovations in the computer field, and you literally had to upgrade or get a new computer every single year. Game development always pushed the computer hardware to the limit, and you needed a fast computer to run some of these games. Wing Commander Prophecy had a pretty steep requirement for the time. It had a minimum requirement of a Pentium 133 mhz processor with a 2 mb 3d accelerator card. This was when a Pentium 100 mhz computer cost about $1500. A 3dfx Voodoo card with 4 mbs was about $300 to $400. I bought my first 3d accelerator card which was a Voodoo 3dfx reference card for about $300 back in 1997. I had a Pentium 166 MMX computer. In 1998, I got a K6-2 350, and K6-3 450. In 1999, I got a Celeron 400A, Pentium 2 400, & Pentium 3 500. People changed out their computers more frequently than they did now. The demo for this game ran well on my Pentium 166 MMX with a 3dfx Voodoo 1 graphics card.
The good thing is, this game runs on modern computers. I ran it in October of 2017 on a I5-3570k with a Geforce GTX 1070 8 gbs which was incredible. I couldn't get games released later, like Mech Commander 2 to run on my current computer.
I think there are sellers who still sell this game on Amazon, because I was able to purchase a copy in 2012 for about $20. All in all, this was a great game, and you should try it out.
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♦ Wing Commander Prophecy (1997) Original PC game @ Ebay
• https://ebay.to/2IB4bzu
♦ Retro Computer Pentium 200 mhzs w Win95 + Voodoo II on Ebay
• https://ebay.to/2OuJ1qG
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