Witchfire is an epic roguelike FPS in development. You play as a member of a religious organization, tasked with hunting down a powerful witch that has been terrorizing the country. Each level features one minion of the sorceress, acting as a final boss, with multiple enemy encounters of various difficulty scattered around the map. Heavily taking inspiration from the FromSoftware school of learning curves. The first area feels huge, and behind every corner, there is a danger that will kill you swiftly, from explosive bombs to ghostly ferrymen. Witchfire might feel daunting at first, but sticking with the game ends up being a rewarding experience. You must rewire how they think about both shooters and soul-likes: shooting from a distance and seeking cover only works in the short run here. Instead, the best defense is indeed offense, a true and tested tactic of old-school shooters that bleeds into Witchfire. Constant movement, dashing, and double-jumping make it hard for the ghoulish monsters to hit the player, and hip-firing is just as accurate and deadly as aiming down sights. There is an excitement and thrill when all of these actions start clicking together. Witchfire is well worth playing, and it is shaping up to be a real standout among contemporary action games set in olden magical times. Hope you enjoy my video.
Witchfire is a first-person shooter from the creative leads behind Painkiller and Bulletstorm. A unique blend of souslike, extraction, and roguelite gameplay, Witchfire offers a challenging but satisfying gameplay experience, and with multiple roads to victory.
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