Wizard's Academy Extended Gameplay

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Published on ● Video Link: https://www.youtube.com/watch?v=se8ytY0ZlmE



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A video outlining gameplay for the boardgame Wizard's Academy. For more game info, https://www.boardgamegeek.com/boardgame/154895/wizards-academy

Kickstarter Link: https://www.kickstarter.com/projects/820113175/wizards-academy

Box of Delights runthrough: https://www.youtube.com/watch?v=BFUHpz2gtHE

Part I: Gameplay Runthrough
https://www.youtube.com/watch?v=XR3XcbMiHh8
https://www.youtube.com/watch?v=wPa-gHBC5bk (static cam)

Part II: Extended Gameplay
https://www.youtube.com/watch?v=se8ytY0ZlmE
https://www.youtube.com/watch?v=GS5d6hwL3dM (static cam)

Part III: Final Thoughts
https://www.youtube.com/watch?v=JoDSFw8q8h0
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Welcome back! Let's continue with "Rahdo's Goofs"

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0:15 No... She had already played her Disaster card in the Normal video and this was the Disaster she drew for her next turn!

2:16 Rotating that Holy Room 90º would have absolutely no effect on the door connections that are already place because that room has a door in every side of the room... So to create a new connection you would have to use the Spell to rotate the "Master's Room" and that would create a new way to move around

8:22 This is not strictly true since you could get a second one via a botched spell,

11:03 Note from the Designer: You suggest that the fire will spread two spaces if both rooms it's in are activated, that's not the case. It's already in my clarity notes to change the Imp example to a Fire example to illustrate this.

12:51 It doesn't happen twice, the distinction is that the unboosted effect saves you if you would die this turn, the boosted effect saves you the next time you would die.

19:00 The rule he's looking for is the "Fickle finger of fate" that allows players to process events in any order if there's no specified order. This is what lets you place the water token and remove the fire before it has the chance to spread, rather than the threat interaction (which doesn't list fire spreading at any point)

19:50 Moving a fire token into a water token isn't possible because you must move it into a room containing no elements.

20:55 He shifted a room with 4 doors, places a room with 4 doors and magically says he removed one door when the room is full of doors... oh Richard!! That door is the connection from the Flux Point to the Mana Crystal Room

21:42 Forgot to put that Glyph in the Shared Box

22:10 And forgot to Activate the Threats in the "Unstable Room", that's the room where Richard and the Imp is so, the Imp would steal the Glyph from Richard!
NOOO!! Richard Didn't forget to draw a new Disaster... The Disaster on his turn was the Terror and the Fire would be the Disaster on his next turn!!

23:30 He has one teleporter Spell, Danger. but it wouldn't have helped anyway :P

23:40 He still has to go to the Room to use a room action.

25:13 Before Wild Magic happens, in this particular scenario, if at the beginning of a Players turn there is only one fire in the Academy a new fire has to be started in a random location

27:10 Backtracks and forgets to give back the Glyph he collected in the other room and if he moved there he still had 1 more move action to do and go to the next room because from the room he was to that one it's only 2 actions!

29:24 fire should be spreading in the randomly normal way rather than smart way because this is a Room Activation fire and not one of the specific fire event cards

36:00 the double ice melting should have produced a water which then extinguishes the fire that melted the ice in the first place. It wouldn't have helped but well...







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