Wolfenstein 3D Prototype | Secret Level 10
Wolfenstein 3D Prototype | Secret Level 10
This is the secret level of probably the earliest version of Wolfenstein 3D (Prototype). This version is the alpha version.
Link :- https://tcrf.net/Proto:Wolfenstein_3D_(DOS)
General Differences :-
1. The "Can I play, Daddy?" difficulty is absent.
2. All levels use the same background music.
3. The music on the title screen is different.
4. Pushwall behavior is not fully programmed in yet. When you "use" a pushwall, it will immediately vanish and the sound of a door opening will play.
5. 1-Up icons are placed, but cannot be collected yet.
6. Crowns cannot be collected.
7. Shooting your weapon seems to attract enemies in nearby rooms, even when the doors are closed.
8. All enemies call upon the brown guard's voices. Yes, even the SS guards.
9.The secret level floor code behavior isn't implemented yet, so instead of going to the secret level, you will go to Level 2 instead.
10. Activating the elevator to end the level does not change the switch to its "on" position.
11. There is no end of level tally. The screen will fade out and then bring you to the next level.
12. Hans Grosse cannot be shot down, as his sprite set is very incomplete.
13. You get an extra life every 10.000 points.
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Other Statistics
Prototype Statistics For GameXT
GameXT currently has 2,024 views spread across 1 video for Prototype. Less than an hour worth of Prototype videos were uploaded to his channel, less than 0.10% of the total video content that GameXT has uploaded to YouTube.