Women of Need for Speed: An In-Depth Look at the Female Models
This is the only video you need to know every girl that has appeared in Need For Speed Series games. The list is alphabetical. Happy Valentine's Day!
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0:00 Introduction
0:13 Ana Rivera
1:09 Amy
2:12 Angie
3:01 Carmen Mendez
4:07 Chase Linh
5:38 Cross' Partner
6:30 Eva Torres
7:26 Izzy
8:21 Jewels
8:45 Jessica Miller
9:14 Kaze
9:50 Lina Navarro
10:29 Melissa
11:07 Mia Townsend
12:02 Nikki
13:05 Nikki & Mila
13:41 (Mila Belova)
14:15 (Nikki Lovelett)
14:45 Nikki Morris
15:53 Rachel Teller
17:09 Robyn
17:47 Rose Largo
18:25 Roshni
19:52 Samantha
20:17 Yumi
Need for Speed: Underground was developed by EA Black Box and released in 2003. This was the first NFS game to require Hardware Transform and Lighting in Graphics Cards. Most of the new elements in Underground became defining marks of later installments in the Need for Speed series.
Underground shifted from semi-professional racing and isolated circuits to the street racing style of other arcade racing series.
Need for Speed: Underground 2, was developed by EA Black Box and released in 2004. A demo of the game was placed as a bonus in copies of the EA/Criterion collaboration Burnout 3: Takedown.
In Underground 2, the story mode continued, but there were new racing modes such as Underground Racing League and Street X, more tuning options, and a new method of selecting races. Also included was an "outrun" mode where a player can challenge random opponents on the road (similar to Tokyo Xtreme Racer).
Need for Speed: Most Wanted was developed by EA Black Box, released in 2005, and was one of the first games released for the Xbox 360. The PlayStation Portable port of Most Wanted is titled Need for Speed: Most Wanted 5-1-0.
Police chases represent a significant body of the gameplay, and include the free-roaming aspect of Underground 2, but with less extensive vehicle customization features. The story mode is a different style from Underground, with CGI effects mixed with live-action. The game featured the Blacklist, a crew consisting of 15 racers that the player must beat one-by-one to unlock parts, cars, tracks, and to complete career mode. The player had to meet certain requirements before they could take on the next Blacklist rival, such as races completed, milestones achieved, and bounty earned.
Need for Speed: Carbon was developed by EA Black Box in 2006. It was the first NFS game for the PlayStation 3 and the Wii and the last NFS game for the Nintendo GameCube, the Game Boy Advance, and the Xbox. Carbon's handheld port is known as Need for Speed: Carbon – Own the City. The Wii port lacked online but made full use of the Wii Remote and Nunchuk.
Need for Speed: Undercover, developed by EA Black Box, was released in 2008. The game had a significantly longer development cycle than previous games, taking 16 months to develop. EA ported Undercover to various mobile devices. It was the last Need for Speed game for PlayStation 2. EA Games president Frank Gibeau stated that since sales of ProStreet did not live up to EA's projections, the franchise would go back to its "roots". The game received lower scores on aggregate than Pro Street.
Need for Speed: The Run was developed by EA Black Box, and released in 2011. The game continued the street-racing gameplay of Black Box's previous titles, with a story based on a race across the United States from San Francisco to New York.
The game featured quick time events with the player, for the first time in NFS history, exiting their car and traveling on foot. The Run was powered by DICE's Frostbite 2 engine, making the game the first non-shooter and one of the first console titles to use the engine. Additionally, the NFS Autolog was also used in the game.
A full reboot of the franchise, the game was released in 2015 for PlayStation 4 and Xbox One, with a release for Microsoft Windows via Origin in 2016.
The PC version was released in 2016, via Origin in two different editions. The Standard Edition is the base edition, whereas the Deluxe Edition has the styling pack, performance pack, tricked-out starter car, exclusive wraps, unique identifying stickers, VIP icons, and a lifetime discount on all items using the in-game currency
EA and Ghost Games released Need for Speed Payback in 2017 for Microsoft Windows, PlayStation 4, and Xbox One. The game has an offline single-player mode unlike the previous title.
In 2019, Electronic Arts announced that a new Need for Speed installment is in development. #needforspeed2022 #needforspeed
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