Woodland: A Realtime Forest in Unreal Engine 4

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Published on ● Video Link: https://www.youtube.com/watch?v=cQDbpwHnjlc



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A real-time animation done in Unreal Engine, with the help of Quixel Megascans. Really playing with the volumetric lighting here, as well as testing the new Movie Render Queue export feature in 4.26, which gives a much nicer anti-aliasing effect, especially for depth-of-field and reflections.

Music by TimMoor from Pixabay.

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Tags:
Unreal Engine
Quixel
Megascans
Real-time
metaverse
matrix
simulation
forest
gaming