Iceland Mountains in Unreal Engine 5 | A UE5 Cinematic
More Unreal Engine 5 tests! This time, really pushing what I could cram into one scene using Nanite and gotta say - VERY impressed. Every bit of geometry on-screen is high-poly, high resolution - even the mountains in the background. And UE5 handles it like a champ. Something like this would have been almost impossible in Unreal Engine 4 - unless you had a card with an enormous amount of VRAM. Here, even on an (admittedly overclocked) 1060, the scene was still hovering around 25 - 30fps.
So, uh - how many triangles do you want? Nanite: YES.
Assets used were from the Quixel Megascans library - specifically the Iceland collection. The mountains in the background however were procedurally generated and textured in Blender, before being bought into UE5. And then finally, animated fog cards for the clouds obscuring the mountains tie the whole scene together. Some minor colour-grading and camera shake was then applied in Davinci Resolve.
#UnrealEngine5 #UE5
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