Workers and Resources Realistic Mode - The end of poverty 03
One of the recurring problems seems to be the outflow of Rubles for importing goods is consistently being higher then the income from exports. How can we overcome this problem and become solvable?
The aim of this showcase is to become solvable - meaning that I do not have to borrow rubles or maybe:
a. not at all
b. a little bit
c. we end up in a depth trap
1. All streams are actual gameplay - no planning ahead which is boring.
I jump in after the first citizens arrived in october 1970 and we continu from there.
2. A clothes factory and a medium farm have been built, the fabric factory is being build. Almost time to harvest...
3. The factories are running and we are seeing green numbers - some extra preperations before the bricks factory can be build.
Feature "always daylight" is on. This is for viewers convenience.
Feedback is welcome!