Workers and Resources Soviet Republic Episode 12: Time to get Building Materials produced!
No seriously, we're actually gonna start making construction cheaper, I know, I don't believe me either. But it's gonna happen! I'm tired of paying premium to get some apartment buildings built! First step is bricks and gravel though, and then we can start on the concrete! As always, you're invited to sit back, relax, and enjoy the show!
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Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too.
Create your own industrial complexes with loading and unloading stations, storage, warehouses, and factories.
Build the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines. Wisely place and connect factories, houses and warehouses, and make the most efficient connections.
Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinema s, taverns, and shops.
Send your citizens to the mine to get coal, iron and other natural resources; or send them to the fields to pick up the crops; or take them to factories to produce manufactured goods.
Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need ... or invest in new infrastructure or buildings.
Enjoy authentic soviet buildings and vehicles, as well as realistic landscapes of the 60's to the 90's.
Play the way you want! You can focus on getting natural resources or products and trade them for money; or you can build a self-sufficient republic; or you can just use the easy sandbox mode with unlimited money/resources and just enjoy building something live.
Economic simulation. Prices of resources on the global market are changing over time as you play –one day you can sell or purchase steel for a $100 per ton, but in a few months the cost can rise to $200 or decrease to $50. The price of everything is connected to the cost of work and resources.
Increasing difficulty.As prices change, the demands of the citizens also change, and you will need more resources to keep them happy and force them to work.
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