Working Conditions In The Japanese Game Industry - Unpacking the Japanese Game Industry Part 1
With today's video I'm planning to do what is hopefully the first in a series of videos looking more into the Japanese Game Industry using both data available across many sources as well as my own work experience in the industry.
Today's video is a little lighter as we look most at the work conditions in the industry as a starting point from which we will begin to look more at how this impacts the industry and why the industry is in its current state over future videos.
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Sources
https://shigoto.mhlw.go.jp/User/Occupation/Detail/330
https://career-view.jp/game/stop-company/
https://tenshoku.mynavi.jp/list/o1G2/f200/
https://www.mhlw.go.jp/toukei/itiran/roudou/jikan/syurou/23/dl/gaikyou.pdf
https://www.nintendo.co.jp/csr/esg_data/index.html?active-topics=topics02
https://shinsotsushukatsu-real.com/capcom-recruit-reserch/#index_id22
https://www.mhlw.go.jp/content/000350327.pdf
https://livedoor.blogimg.jp/news23vip/imgs/3/f/3fe4347d.jpg
https://www.japaneselawtranslation.go.jp/ja/laws/view/3567
Timestamp
00:00 Opening
04:08 What are black companies
05:49 Point 1: How much overtime do people work
16:02 Point 2: How overtime compensation works
18:34 Point 3: What Japan considers rest/off days
21:34 Point 4: Paid Leave Usage
25:30 Point 5: How Is the Pay Like
30:40 Point 6: Job Hopping - How common is it?
33:19 Point 7: Generalist Hiring
38:55 Point 8: Importance of Seniority
41:17 Point 9: Strange Hiring Practices/Positions
44:08 Point 10: Disdain for External Contentt
47:04 Wrap up & Closing Words