Working on Particles - BeamNG
I think I am reverting to earlier versions. I seem to have lost my focus. What I have to do is each one of them one at a time, and when it looks right, re crash and evaluate. Instead of having all them all the time on. It is how I did the first ones. Started with one spark, then added another, then smoke, then more debris. I have 3 monitors so some of the stuff is off screen. This is what I am looking at on other screen..........
"materialID1", "materialID2" , "slipVel" , "perpendicularVel", "width", "veloMult", "count", "particleType"
friction particles
"METAL" , "METAL" , "X1" , "1" , 0.1 , 1 , 10 , 182
"METAL" , "METAL" , "X1" , "1" , 0.1 , 1 , 10 , 183
"METAL" , "METAL" , "X1" , "1" , 0.5 , 1 , 10 , 84
"METAL" , "METAL" , "X1" , "1" , 0.1 , 1 , 10 , 85
"METAL" , "METAL" , "X1" , "1" , 0.1 , 1 , 10 , 86
"GLASS" , "METAL" , "X1.5" , "1" , 0.0 , 3 , 1 , 97
"METAL" , "METAL" , "X1" , "1" , 1.0 , 1 , 5 , 101
"METAL" , "METAL" , "X1" , "1" , 1.0 , 1 , 5 , 102
"METAL" , "METAL" , "X1.5" , "1" , 0.1 , 1 , 3 , 107
"METAL" , "METAL" , "X1.5" , "1" , 0.1 , 1 , 3 , 108
Here is a good example of the artist in me as a modder with a critical choice to make lol... I think this is crap, so like a bad sketch that I tear paper out of skechpad and ball it up and throw in the trash... This batch of particles are off the the desktop recycle bin and will start over.
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