World of Warcraft Classic | Horde Series | Part 58 | Message to Freewind Post
Welcome to Part 58, Message to Freewind Post, of this World of Warcraft Classic Horde walkthrough. This playthrough features gameplay from WoW Classic and commentary by GameolioDan. Please support the series by clicking the Like button. Cheers!
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World of Warcraft Classic
This authentic re-creation takes players back to the beginnings of Blizzard Entertainment’s groundbreaking massively multiplayer online role-playing game, a time when Onyxia spread terror from her lair in Duskwallow Marsh, Leeroy Jenkins became a sensation after some ill-advised heroics in Upper Blackrock Spire, and only the bravest or most foolhardy quested alone in Stranglethorn Vale.
With World of Warcraft Classic, Blizzard has rebuilt the original WoW® in its most polished and complete state—as it was at the time of the “Drums of War” update (patch 1.12.0), originally released August 22, 2006. Included for all subscribers at no additional cost, World of Warcraft Classic gives players the opportunity to reexperience together the moments that came to define early WoW, like 40-player raids on Molten Core; days-long PvP battles at Tarren Mill; and the grand, server-wide effort to open the gates of Ahn’Qiraj.
“Building and launching World of Warcraft back in 2004 was immensely challenging,” said J. Allen Brack, president of Blizzard Entertainment. “A tornado literally tore the roof off one of the game’s data centers during the early days of testing—but Blizzard was fortunate to have hundreds, and then thousands, and then millions of people around the world cheering our developers on.
“Like many of our players, everyone at Blizzard was fueled by the excitement of seeing the world of Azeroth from the ground level, through the eyes of the heroes inhabiting and fighting over it,” Brack continued. “Azeroth has always been a wondrous and deadly place, and it was especially so at the time of WoW’s launch, when everyone was discovering its vistas and exploring its dungeons for the first time—all while helping and supporting the company as everyone here worked through the many technical struggles of hosting a game of this size.
“That early experience was incredibly important to Blizzard. It taught us many things about ourselves as a developer and publisher, and about the global community of players that we feel honored to be a part of. The World of Warcraft Classic experience is very different from the Azeroth we know today, but we love it for what it is and what it stands for. We can’t wait to get reacquainted with this dangerous, demanding, and rewarding world with all of our friends, new and old.”
Website: https://worldofwarcraft.com/en-us/wowclassic
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